append_mesh_to_dynamic_mesh
Merge a source DynamicMeshActor's UDynamicMesh into a target actor's live dynamic mesh, with an optional world-space transform, to combine geometry in Unreal Engine.
Instructions
Merge another UDynamicMesh into the live dynamic mesh of a DynamicMeshActor via UGeometryScriptLibrary_MeshBasicEditFunctions::AppendMesh.
Returns: { actor_name, source_actor_name, triangles_before, triangles_after, triangles_added, vertex_count_after, appended: true }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| actor_name | Yes | Label or name of the target DynamicMeshActor (the receiver) | |
| append_transform | No | Optional [x,y,z] world-space transform applied to the source mesh before merging (default identity) | |
| source_actor_name | Yes | Label or name of the DynamicMeshActor whose dynamic mesh will be merged in |