remove_anim_sync_marker
Removes a named sync marker from a UAnimSequence in Unreal Engine, saving the change in an undo transaction. Returns markers before and after and whether removal succeeded.
Instructions
Remove every authored sync marker with the given name from a UAnimSequence in an undo transaction and save the package. Returns markers_before, markers_after and removed; no marker with that name is a success with removed=false and nothing saved, and a failed save makes success false, with saved=false and save_error.
Returns: { sequence_path, marker_name, markers_before, markers_after, removed, saved, save_error }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| marker_name | Yes | Name of the marker to remove. | |
| sequence_path | Yes | Asset path of the UAnimSequence. |