get_plugin_status
Check if a plugin is enabled and read its version, author, category, dependencies, and modules in Unreal Engine by name.
Instructions
Read one plugin by name, read-only: Enabled or Disabled, version, author, category, base dir, .uplugin file, dependencies and modules. An unknown name returns plugin_status "Not Found" with "N/A" fields, not an error. plugin_loaded only mirrors plugin_enabled, and plugin_created_date holds the CreatedByURL.
Returns: { plugin_name: string, plugin_status: string, plugin_version: string, plugin_description: string, plugin_author: string, plugin_created_date: string, plugin_category: string, plugin_loaded: bool, plugin_enabled: bool, plugin_path: string, plugin_file: string, plugin_dependencies: [{ name: string, enabled: bool, optional: bool, version: string }], plugin_modules: [{ name: string, type: string, loading_phase: bool }], plugin_message: string, plugin_manager_version: string, plugin_search_paths: string, plugin_status_timestamp: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| plugin_name | Yes | Name of the plugin to query, as its .uplugin file is named (e.g. "UEAgent") |