destroy_all_mass_entities
Destroys every Mass entity in the Unreal Editor world, not PIE, with no undo; returns before, destroyed, and after counts.
Instructions
Destroy every Mass entity in the editor world (not a PIE world), archetype by archetype, with no undo. Returns destroyed_count, before_count and after_count. For one entity use destroy_mass_entity; to despawn what one spawner made use despawn_mass_entities.
Returns: { destroyed_count: int, before_count: int, after_count: int }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||