add_event_track_section
Append a new event section to an existing UMovieSceneEventTrack on a Level Sequence, setting start and end frames to place gameplay event triggers.
Instructions
Append a new UMovieSceneEventSection to the existing UMovieSceneEventTrack on the sequence.
Returns: { sequence_path: string, track_class: string, section_index: int, section_count: int, start_frame: int, end_frame: int, section_class: string, section_added: bool, saved: bool, save_error?: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| end_frame | No | Exclusive end frame for the new event section (default = start_frame + 1). | |
| start_frame | No | Inclusive start frame for the new event section (default 0). | |
| sequence_name | No | Alias for sequence_path. | |
| sequence_path | No | Asset path of the Level Sequence. |