build_lighting
Starts an asynchronous static lighting build for every level in the editor world, returning immediately with the chosen quality and a started status.
Instructions
Start an asynchronous static lighting build of all levels in the editor world (not only the current one) and return started without waiting for the result. Side effect: writes the quality and OnlyBuildCurrentLevel=false into LightingBuildOptions of the editor per-project settings.
Returns: { quality: string, started: bool, note: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| quality | No | Preview, Medium, High or Production (case-insensitive); any other value silently builds at Preview. Default Preview. |