get_project_settings_value
Reads a single Unreal Engine settings class property's in-memory value as an ExportText string, returning class name, property name, and value.
Instructions
Read one property of a settings class default object (CDO) as its ExportText string; this is the in-memory value, not re-read from the .ini on disk. Returns class_name, property_name and value; an unknown class or property is an error. set_project_settings_value is the writer.
Returns: { class_name: string, property_name: string, value: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| class_name | Yes | Short name of a loaded UDeveloperSettings subclass without the U prefix (e.g. "PhysicsSettings"), or a /Script/Module.Class path | |
| property_name | Yes | Name of the property on the settings class, e.g. "DefaultGravityZ" |