set_hlod_layer_settings
Set a UHLOD layer's streaming-grid cell size, loading range, or layer type and save changes; only fields you provide are updated.
Instructions
Sets streaming-grid settings / layer type on a UHLODLayer and saves it. Partial update: only the fields you send are touched. Sending cell_size or loading_range also enables the layer spatially loaded. Layer type accepts 'Instancing'|'MeshApproximate'|'Custom'|'CustomHLODActor'.
Returns: { hlod_layer_path: string, asset_path: string, layer_type: string, cell_size: int, loading_range: number, changed_cell_size: bool, changed_loading_range: bool, changed_layer_type: bool, settings_set: bool, saved: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| cell_size | No | Optional streaming-grid cell size | |
| layer_type | No | Optional EHLODLayerType string | |
| loading_range | No | Optional streaming-grid loading range | |
| hlod_layer_path | Yes | Full /Game path to the HLOD layer asset |