get_asset_lod_settings
Read a mesh's LOD configuration to get per-LOD triangle counts, vertex counts, screen sizes, and LOD group data for static meshes.
Instructions
Read a mesh's LOD config (inverse of set_asset_lod_settings): per-LOD triangle count, vertex count and screen size for UStaticMesh or USkeletalMesh, plus LODGroup, which exists on StaticMesh only. There is NO lod-bias field in the response -- see the note below before you go looking for it.
Returns: { asset_path, asset_class, lod_count, lod_group?, lods:[{ lod_index, screen_size?, triangle_count, vertex_count }] }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| asset_path | Yes | Full /Game/... asset path |