get_physics_constraint_info
Read a physics constraint actor's authored setup—wired bodies/bones, limits, drives, break thresholds, projection, collision flags—returning the serialized template, not live simulation state.
Instructions
Read the full authored configuration of a world APhysicsConstraintActor's UPhysicsConstraintComponent: identity + wired bodies/bones, linear/angular limits (with motion types), linear/angular drives (motors) with targets, breakable thresholds, projection, and collision/dominance flags. Read-only complement of spawn_physics_constraint / set_constraint_limits / set_physics_constraint_drives; returns the serialized template, not live simulation state (no motor torque/broken/force values, which are 0 outside PIE).
Returns: { constraint_actor_name: string, constraint_component: string, constraint_actor1?: string, constraint_actor2?: string, constraint_bone1: string, constraint_bone2: string, linear_limit: number, linear_x_motion: string, linear_y_motion: string, linear_z_motion: string, swing1_limit: number, swing1_motion: string, swing2_limit: number, swing2_motion: string, twist_limit: number, twist_motion: string, angular_drive_mode: string, angular_orientation_drive: bool, angular_velocity_drive: bool, angular_drive_spring: number, angular_drive_damping: number, angular_drive_force_limit: number, angular_orientation_target: [number], linear_position_drive: bool, linear_velocity_drive: bool, linear_drive_spring: number, linear_drive_damping: number, linear_drive_force_limit: number, linear_position_target: [number], linear_breakable: bool, linear_break_threshold: number, angular_breakable: bool, angular_break_threshold: number, projection_enabled: bool, projection_linear_alpha: number, projection_angular_alpha: number, projection_linear_tolerance: number, projection_angular_tolerance: number, parent_dominates: bool, disable_collision: bool, found: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| constraint_actor_name | Yes | Label/name of the APhysicsConstraintActor. |