set_section_completion_mode
Sets how a Sequencer section handles state when no longer evaluated: keep_state, restore_state, or project_default.
Instructions
Set how a sequencer section handles state when no longer evaluated (keep_state|restore_state|project_default).
Returns: { sequence_path: string, completion_mode: string, set: bool, saved: bool, save_error?: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| track_type | No | Optional class filter (see set_section_easing). | |
| track_index | No | Index into the binding's tracks (0 = first track, default 0). | |
| binding_guid | No | GUID of the binding whose section to edit. | |
| section_index | No | Index of the section on the resolved track (default 0). | |
| sequence_name | No | Alias for sequence_path. | |
| sequence_path | No | Full /Game path OR bare asset name of the target Level Sequence. | |
| completion_mode | Yes | One of "keep_state", "restore_state", "project_default". | |
| binding_name_or_guid | No | Alias for binding_guid, read only when binding_guid is absent; it must also be a GUID string, a bound object's name is not resolved. |