build_minimap
Checks whether a World Partition minimap exists for the current editor world and reports build status, noting that generation requires GPU capture and cannot be done synchronously.
Instructions
Reports whether a World Partition minimap can be / has been built for the current editor world. HONEST gate: minimap generation is a GPU scene-capture / commandlet-rendering operation (FWorldPartitionMiniMapHelper::CaptureBoundsMiniMapToTexture via ASceneCapture2D, or UWorldPartitionMiniMapBuilder whose RequiresCommandletRendering()==true, both gated by -AllowCommandletRendering) and cannot be driven synchronously from a single request. The tool does the headless-safe part for real (resolves the editor world, detects World Partition, and on a WP world reads back whether a minimap texture already exists) and returns built=false with a note.
Returns: { world: string, is_world_partition: bool, built: bool, already_has_minimap?: bool, success: bool, note: string, message: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||