create_data_layer_instance
Instances a UDataLayerAsset in the editor's World Partition, returning instance details or a 'requires world partition' error.
Instructions
Instances a UDataLayerAsset into the editor world's World Partition. Uses UDataLayerEditorSubsystem::CreateDataLayerInstance. Requires the editor world to be a World Partition world; on the default non-WP map this returns an honest "requires world partition" error (no editor-world swap is done).
Returns: { data_layer_asset_path: string, instance_name: string, short_name: string, full_name: string, data_layer_type: string, is_runtime: bool, asset_path: string, created: bool, already_exists: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| data_layer_asset_path | Yes | Full /Game path to the UDataLayerAsset to instance. |