backup_asset
Create a timestamped backup copy of an Unreal asset before destructive operations such as delete, reparent, or overwrite. Accepts a package or object path and returns the backup location.
Instructions
Duplicate an asset into a timestamped /Game/MCP_Backups/ folder. Call this before destructive operations (delete, reparent, overwrite). Accepts a package path or a full object path.
Returns: { source: string, backup_path: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | No | Source asset path (package path like /Game/Foo/Foo or full object path .Foo) | |
| asset_path | No | Alias of `path` (same value, same meaning). Accepted because sibling tools spell this parameter differently; prefer `path`. |