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get_scalability_levels

Read-onlyIdempotent

Read current Unreal Engine scalability quality levels, including resolution, shadows, textures, and effects, to inspect or compare graphics settings.

Instructions

Reads the current engine scalability quality levels. Calls Scalability::GetQualityLevels().

Returns: { ResolutionQuality: int, ViewDistanceQuality: int, AntiAliasingQuality: int, ShadowQuality: int, GlobalIlluminationQuality: int, ReflectionQuality: int, PostProcessQuality: int, TextureQuality: int, EffectsQuality: int, FoliageQuality: int, ShadingQuality: int, LandscapeQuality: int, single_quality_level: int }

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv1.1.0

TDQS

A3.6/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint/idempotentHint/non-destructive, so the safety profile is covered. The description adds the underlying API call (Scalability::GetQualityLevels()) and, importantly, enumerates the exact fields returned, which compensates for the absence of an output schema.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two short sentences with the purpose front-loaded, followed by a compact return enumeration. No wasted prose, though the API-call line adds little for an agent.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With no output schema, the description carries the burden of describing the response, and it does so exhaustively field-by-field. What remains unstated is the scope of these levels (engine vs. per-user/game settings), a minor but real gap for a read tool.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The tool takes zero parameters, so the baseline of 4 applies. There is nothing for the description to disambiguate beyond confirming that the call is global and takes no input.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description names a specific verb and resource: 'Reads the current engine scalability quality levels.' It is unambiguous, though it never explicitly names the obvious counterpart set_scalability_quality as the alternative, so sibling differentiation is left to inference from the name.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no when-to-use guidance, no prerequisites, and no mention of alternatives such as set_scalability_quality or get_niagara_scalability_settings. The agent must infer usage purely from the tool name.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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