set_decal_size
Set a decal actor's DecalComponent half-extents along X, Y, and Z to control the decal's visible size in Unreal Engine.
Instructions
Set the DecalSize half-extent on a UDecalComponent parented under a DecalActor.
Returns: { actor_label: string, size_x: float, size_y: float, size_z: float }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| size_x | No | Optional X half-extent. | |
| size_y | No | Optional Y half-extent. | |
| size_z | No | Optional Z half-extent. | |
| decal_size | No | Optional [x, y, z] half-extent (overrides size_x/size_y/size_z). | |
| actor_label | Yes | Label of the ADecalActor in the editor world. |