set_motion_warping_target_location_offset
Modify an existing motion warping target's XYZ location offset without changing its bone, follow, or rotation-offset settings.
Instructions
Set LocationOffset (FVector) on an existing FMotionWarpingTarget (keeps BoneName/follow/rotation-offset).
Returns: { actor_name, warp_target_name, previous_x, previous_y, previous_z, new_x, new_y, new_z, changed: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| actor_name | Yes | Engine name of the actor carrying the UMotionWarpingComponent | |
| location_offset | No | [x, y, z] offset applied to the target relative to its LocationOffsetDirection | |
| warp_target_name | Yes | FName of the existing warp target on the component |