bind_component_property_to_sequence
Bind an actor component to a Level Sequence and add a typed property track, enabling animation of that component property in Unreal Engine.
Instructions
Bind an editor-world actor's component to a Level Sequence (possessable, parented to actor's binding) and add a typed property track to its binding.
Returns: { sequence_path: string, actor_name: string, component_name: string, property_name: string, property_type: string, binding_guid: string, parented_to_actor: bool, track_class: string, section_class: string, saved: bool, save_error?: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| actor_name | Yes | Label (or name) of the actor in the current editor world. | |
| track_label | No | Optional display label for the new track. | |
| property_name | Yes | Name of the property to animate. | |
| property_type | Yes | One of "Float", "Bool", "Vector", "Color", "Visibility". | |
| sequence_name | No | Alias for sequence_path. | |
| sequence_path | No | Asset path of the Level Sequence. | |
| component_name | Yes | Component object name, component class name, or "root". |