remove_skeletal_mesh_socket
Delete a socket from a skeletal mesh and its matching skeleton. Re-running on a missing socket reports already_removed without modifying the asset.
Instructions
Remove a socket from a skeletal mesh (and its skeleton twin). Idempotent: re-running with an absent socket returns already_removed=true without mutating the asset.
Returns: { socket_name: string, skeletal_mesh_path: string, removed: bool, already_removed: bool, socket_count: int }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| socket_name | Yes | Name of the socket to remove | |
| skeletal_mesh_path | Yes | Content path to the skeletal mesh asset |