set_eqs_generator_properties
Configure an EQS generator's properties via reflection to customize AI environment queries in Unreal Engine. Specify query path, option index, and property values.
Instructions
Sets properties on an option's generator by reflection (mcp_common::SetObjectProperty). Class-ref props (SearchedActorClass, SearchCenter) take a class path string; FAIDataProvider*Value props (SearchRadius, GenerateOnlyActorsInRadius) take an object like {"DefaultValue": }.
Returns: { query_path, option_index, generator_class, set:[name], failed:[{name, error}], applied:{name: stored_value_text} }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| properties | Yes | JSON object { PropertyName: value, ... } applied to the generator | |
| query_path | Yes | /Game/... path to the UEnvQuery asset (required) | |
| option_index | No | Option index whose generator is edited (default 0) |