create_sound_submix
Creates or loads a USoundSubmix asset at a given path and saves it, ready for adding effects to its chain.
Instructions
Create an empty USoundSubmix asset at package_path/name, or load the one already there, and save it. Returns asset_path, created, already_exists and saved; add effects with add_submix_effect_to_chain and read them with get_submix_effect_chain.
Returns: { name: string, package_path: string, asset_path: string, asset_class: string, created: bool, already_exists: bool, saved: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | Name of the new Sound Submix asset | |
| package_path | No | Target content path, defaults to /Game/Audio |