get_pcg_component_info
Check a PCG component's graph, seed, generation state, activation, partition, and trigger to identify the driving graph and confirm deterministic scatter seeds; not proof spawned meshes match graph.
Instructions
Read an actor's PCG component: which graph it runs, its seed, whether it is generating or already generated, activated, partitioned, and its generation trigger. Read-only. Use it to find which graph is driving an actor and to confirm a seed for deterministic scatter -- but NOT as proof the world matches the graph: generated:true is satisfied by a cached result, so after editing a graph the flag says done while the spawned meshes are stale. The real check is the actor's spawned components (get_pcg_generated_data / get_components_by_class), after cleanup_pcg_component + generate_pcg_component.
Returns: { actor_name, has_component, graph_path, is_generating, generated, seed, activated, is_partitioned, generation_trigger }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| actor_name | Yes | Actor holding the UPCGComponent (required) |