set_camera_node_parameters
Set parameters on a camera rig's RootNode via reflection in one undo step, save the rig, and read back stored values to verify changes.
Instructions
Sets parameters on a camera rig's RootNode by reflection, in one undo step, then saves the rig. FXxxCameraParameter props take the raw value (written to the nested .Value); other props set directly. Reads the stored values back. A failed save fails the call, with saved false and save_error, and leaves the change in memory.
Returns: { camera_rig_path, node_class, set:[name], failed:[{name, error}], applied:{name: stored_value_text}, saved, save_error }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| properties | Yes | JSON object { PropertyName: value, ... } (e.g. {"FieldOfView": 90}) | |
| camera_rig_path | Yes | /Game/... path to the UCameraRigAsset whose RootNode is edited (required) |