create_editable_skeleton
Duplicate an engine skeleton into an editable /Game asset for Unreal Engine animation work, letting you modify bones and save the new skeleton.
Instructions
Create an editable /Game skeleton by duplicating an engine skeleton
Returns: { asset_path: string, name: string, source: string, bone_count: int, created: bool, saved: bool, save_error: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | Asset name for the new skeleton | |
| package_path | Yes | UE content folder, e.g. /Game/MyGame | |
| source_skeleton | No | Engine skeleton to duplicate, defaults to SkeletalCube_Skeleton |