get_action_mappings
List a project's legacy action key mappings—action name, key, and shift/ctrl/alt/cmd modifiers—with a count to audit classic Unreal input bindings.
Instructions
List the project's LEGACY action key mappings only (action_name + key + shift/ctrl/alt/cmd), with a count. Narrower than get_input_settings, which returns actions and axes together, and blind to Enhanced Input mapping contexts -- an empty list does not mean the game has no buttons bound. Use list_all_input_mappings when the question is "is this key already taken".
Returns: { action_name, key, shift, ctrl, alt, cmd, action_mappings, count }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||