set_bone_transform
Update an existing bone's local reference-pose transform in a USkeleton asset by setting its location, rotation, and scale to adjust the base pose.
Instructions
Update the local reference-pose transform of an existing bone
Returns: { asset_path, bone_name, bone_index, updated, not_found, bone_count, saved, op: "set_bone_transform" }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| bone_name | Yes | Bone to update | |
| skeleton_path | Yes | Path to the USkeleton asset | |
| local_transform | Yes | {location:[x,y,z], rotation:[p,y,r], scale:[x,y,z]} — all three required |