get_audio_section_properties
Retrieve playback properties of an audio section in a Level Sequence, including volume, pitch, looping, and key counts, to inspect audio setup without changes.
Instructions
Read the playback properties of an audio section (UMovieSceneAudioSection), resolved like set_audio_section_properties (root audio track + section_index). Pure reader (no transaction/save). looping reads IsRepeating() (the engine's loop query); volume/pitch are sampled at frame 0; volume_key_count/pitch_key_count report the animated-channel key counts.
Returns: { sequence_path: string, section_class: string, section_index: int, sound_path: string, start_offset: int, volume: number, pitch: number, volume_key_count: int, pitch_key_count: int, looping: bool, play_until_finished: bool, suppress_subtitles: bool, override_attenuation: bool, attenuation_path: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| section_index | No | Index of the section on the resolved root audio track (default 0). | |
| sequence_name | No | Alias for sequence_path. | |
| sequence_path | No | Full /Game path OR bare asset name of the Level Sequence that owns the (root) audio track. |