get_spline_points
Reads an actor's USplineComponent control points, returning each point's index and local-space location plus total count and closed-loop status for spline inspection or editing.
Instructions
Reads the control points of a named actor's USplineComponent (reader twin of set_spline_points). Returns each point's index and local-space location (the same space set_spline_points writes in), plus the total count and closed-loop flag.
Returns: { actor_name: string, component_name: string, count: int, closed_loop: bool, points: [{ index: int, location: [number, number, number] }] }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| actor_name | Yes | Display label or internal name of the target editor-world actor |