set_actor_physical_material
Assign a physical material override to an actor's primitive component and verify it, controlling surface physics like friction and restitution.
Instructions
Set the body physical-material override on an actor's primitive (static-mesh) component. Calls UPrimitiveComponent::SetPhysMaterialOverride and reads the override back.
Returns: { actor_name: string, component_name: string, physical_material_path: string, physical_material_name: string, applied_material_name?: string, verified: bool, applied: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| actor_name | Yes | Label/name of the target actor. | |
| physical_material_path | Yes | /Game path to the UPhysicalMaterial asset. |