audit_collision_profiles
Audits every collision profile and channel, showing which custom trace channel slots are in use so you can pick a free slot before adding a new one.
Instructions
Aggregate report of every project collision profile AND every collision channel (built-in + custom), including which custom ECC_GameTraceChannelN slots are already taken -- the question to ask before add_collision_channel. Cheap: it reads the collision settings in memory, with no AssetRegistry scan and no asset loading, so unlike the other audit_* sweeps it takes no folder_path and no max_results. Returns a summary + a report path (read the detail with read_mcp_audit_file).
Returns: { path: string, summary: { profile_count: int, channel_count: int, custom_channels_in_use: int } }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||