get_gameplay_effect_info
Retrieves the first active gameplay effect on an editor-world actor's ability system component by effect name, class, or asset path, returning its name, class, and level.
Instructions
Read the first active gameplay effect on an editor-world actor ability system component whose definition matches effect_name: effect_class and level. Read-only; an error when none matches. For an effect asset that is not applied, use get_gameplay_effect_modifiers instead.
Returns: { actor_name, effect_name, effect_class, level }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| actor_name | Yes | Object name (not the label) of the editor-world actor, e.g. "BP_Hero_C_1", matched case-insensitively; find_actors_by_name maps labels to names | |
| effect_name | Yes | Active effect to match by its definition: the effect_name from get_active_effects, the class name with or without _C ("GE_Burn"), the asset path ("/Game/Effects/GE_Burn") or the class path; case-insensitive, first match wins |