create_sound_class
Create a USoundClass asset in Unreal Engine and optionally set its volume or pitch multiplier. Returns asset paths and confirms whether the class was created, saved, or already existed.
Instructions
Create a USoundClass asset and optionally set its volume/pitch
Returns: { name: string, package_path: string, asset_path: string, asset_class: string, volume: number, pitch: number, applied_volume: bool, applied_pitch: bool, created: bool, already_exists: bool, saved: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | Name of the new Sound Class asset | |
| pitch | No | Optional Pitch multiplier on FSoundClassProperties | |
| volume | No | Optional Volume multiplier on FSoundClassProperties | |
| package_path | No | Target content path, defaults to /Game/Audio |