add_property_track
Add a typed property track and section to a Level Sequence binding to animate a named property on the bound object, ensuring keys evaluate within the playback range.
Instructions
Adds a typed property track + section to a Level Sequence binding. The track animates a named property on the bound object. A section spanning the movie scene's playback range is created so keys evaluate.
Returns: { sequence_name: string, binding_guid: string, property_type: string, property_name: string, track_class: string, section_class: string, section_created: bool, section_count: int, saved: bool, save_error?: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| binding_guid | Yes | GUID of an existing binding (possessable or spawnable). | |
| property_name | Yes | Name of the animated property (e.g. "RelativeLocation", "Intensity", "bHidden"). Used as both the property name and path. | |
| property_type | Yes | One of "Float", "Bool", "Vector", "Color", "Visibility". | |
| sequence_name | Yes | Name of the target Level Sequence (found by AssetName under /Game). |