remove_sequence_binding
Removes a spawnable or possessable binding by GUID from a Level Sequence under /Game, then saves the sequence. Use binding GUIDs from get_sequence_bindings.
Instructions
Remove a spawnable or possessable binding, found by GUID, from a Level Sequence named by asset name under /Game, then save the sequence; a failed save returns success false. Fails when the GUID is not a spawnable or possessable of the sequence. Returns removed_as; get GUIDs from get_sequence_bindings.
Returns: { sequence_name: string, binding_guid: string, removed: bool, removed_as: string, saved: bool, save_error?: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| binding_guid | Yes | GUID of the binding to remove, as get_sequence_bindings returns it. | |
| sequence_name | Yes | Asset name (not a path) of the Level Sequence, e.g. "LS_Intro"; the first match under /Game is used, ignoring case. |