set_niagara_component_position
Set a world-space Position override on a spawned Niagara component, then verify the value by reading it back. Use to position effects at exact coordinates in Unreal Engine.
Instructions
Sets a Position (FVector) override parameter on a spawned Niagara component. Resolves the UNiagaraComponent on the owner actor and calls SetVariablePosition, then reads it back via GetNiagaraVariablePosition.
Returns: { actor_name: string, variable_name: string, variable_type: string, set: bool, verified: bool, value_read_back: [number, number, number] }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| position | No | World-space position override as [x, y, z]. | |
| actor_name | Yes | Owner actor identifier (internal name or editor label). | |
| variable_name | Yes | Niagara variable name (override is added locally if needed). |