set_blend_profile_bone
Set a bone's blend scale on a UBlendProfile for Unreal Engine animation, creating the profile when missing.
Instructions
Set a bone's blend scale on a UBlendProfile (creates profile if missing).
Returns: { asset_path, profile_name, bone_name, scale, updated, created_profile, profile_count, saved, op: "set_blend_profile_bone" }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| scale | Yes | Blend scale value (clamped to [0, 1] by UBlendProfile) | |
| bone_name | Yes | Bone to scale | |
| profile_name | Yes | Name of the UBlendProfile (created if absent when create_if_missing=true) | |
| skeleton_path | Yes | Path to the USkeleton asset | |
| create_if_missing | No | If true, create the profile when not present (default true) |