get_mesh_bounding_box
Retrieve the local-space axis-aligned bounding box of a static mesh, returning min, max, extent, and center coordinates for spatial queries.
Instructions
Read the local-space axis-aligned bounding box of a static mesh via UGeometryScriptLibrary_MeshQueryFunctions::GetMeshBoundingBox.
Returns: { static_mesh_path, lod_index, min_x, min_y, min_z, max_x, max_y, max_z, extent_x, extent_y, extent_z, center_x, center_y, center_z }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| lod_index | No | Optional LOD index to query (default 0, MaxAvailable) | |
| static_mesh_path | Yes | Content path to the UStaticMesh asset (e.g. "/Game/Meshes/SM_Cube") |