add_anim_slot_group
Adds a named animation slot group to a USkeleton asset and saves it. Use it to define where montage slots belong, returning added status and slot group count.
Instructions
Add an animation slot group (the groups montage slots belong to) to a USkeleton asset and save it. Idempotent: an existing group returns added false and changes nothing, but the skeleton is still saved; a failed save returns success false. Returns added and slot_group_count.
Returns: { asset_path: string, group_name: string, added: bool, slot_group_count: int, saved: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| group_name | Yes | Name of the slot group to add, e.g. "WeaponGroup". | |
| skeleton_path | Yes | USkeleton asset path, e.g. "/Game/Characters/SK_Hero_Skeleton". |