create_media_texture
Creates and saves a UMediaTexture asset in Unreal Engine, optionally under a target content path, for use as a media texture source. Existing textures are returned unchanged; link a player separately.
Instructions
Create a UMediaTexture asset at package_path/name (AutoClear on, no player linked) and save it; an existing texture is returned unchanged, with its linked player if any. Link a player with link_media_texture_to_player. Returns asset_path, created, has_media_player and saved.
Returns: { media_texture_name, asset_path, created, already_exists, has_media_player, media_player_path, saved, save_error }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | Name of the media texture asset to create. | |
| package_path | No | Target content package path where the asset is created (default /Game/Media) |