delete_triangle_from_mesh
Remove a single triangle by ID from a DynamicMeshActor's live dynamic mesh in Unreal Editor, returning deletion status and updated triangle count.
Instructions
Delete one triangle by ID from a DynamicMeshActor's live dynamic mesh in the editor world; a missing ID is not an error, deleted just comes back false. No undo entry; reply actor_name is the component name, not the actor label.
Returns: { actor_name, triangle_id, deleted, triangle_count, previous_triangle_count }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| actor_name | Yes | Label or object name (case-insensitive) of the target DynamicMeshActor in the editor world. | |
| triangle_id | Yes | Non-negative integer ID of the triangle to delete. |