print_to_output_log
Sends a custom message to Unreal Engine's Output Log using UE_LOG, with optional verbosity levels (Log, Warning, Error) for runtime status and debugging.
Instructions
Print a message to the Unreal Output Log via UE_LOG(LogTemp, ...).
Returns: { logged: bool, message: string, verbosity: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| message | Yes | The text to log. | |
| verbosity | No | UE_LOG verbosity: "Log" (default), "Warning", "Error". |