delete_selected_triangles_from_mesh
Deletes specified triangle IDs from a DynamicMeshActor's live mesh in the Unreal Editor world, skipping IDs that do not exist and returning deletion counts for verification.
Instructions
Delete the listed triangle IDs from a DynamicMeshActor's live dynamic mesh in the editor world; IDs that do not exist are skipped, so compare num_deleted with requested_count. No undo entry; reply actor_name is the component name, not the actor label.
Returns: { actor_name, num_deleted, requested_count, triangle_count, previous_triangle_count }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| actor_name | Yes | Label or object name (case-insensitive) of the target DynamicMeshActor in the editor world. | |
| triangle_ids | Yes | Non-empty array of non-negative integer triangle IDs, e.g. [0, 5, 12]; any negative or non-numeric entry fails the call. |