get_asset_thumbnail
Verify whether an Unreal asset's class can carry a thumbnail, then get its resolved path, class, and loaded state; no image bytes are returned.
Instructions
Report whether an asset is of a type that CAN carry a thumbnail, alongside its resolved object path, class and loaded state. WARNING: has_thumbnail is a CLASS test, not a lookup of stored thumbnail bytes: it is true for any StaticMesh, Material, Texture, Blueprint, SkeletalMesh or Level and false for everything else, whether or not a thumbnail was ever rendered -- and it returns no image data at all. To actually see something rendered, use generate_asset_thumbnail or capture_viewport. Resolution matches get_asset_by_name (full package name first, then a /Game-only exact-name scan, first hit wins with the rest in ambiguous_matches).
Returns: { asset_name: string, asset_path: string, has_thumbnail: bool, asset_class: string, asset_loaded: bool, asset_class_name?: string, ambiguous_matches?: [string] }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| asset_name | Yes | EXACT asset name, or a full package name (which is tried first and is the only form that reaches outside /Game) |