get_section_info
Get detailed sequencer section properties: range, easing, completion mode, blend type, lock state. Inspect animation timing and behavior in Unreal Engine sequences.
Instructions
Get detailed info about a sequencer section: range, easing, completion mode, blend type, lock/infinite state.
Returns: { sequence_path: string, section_index: int, start_frame: int, end_frame: int, ease_in_frames: int, ease_out_frames: int, manual_ease_in: bool, manual_ease_out: bool, completion_mode: string, blend_type: string, blend_type_valid: bool, is_locked: bool, is_active: bool, is_attach_section: bool, attach_rules: object? }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| track_type | No | Optional class filter (see set_section_easing). | |
| track_index | No | Index into the binding's tracks (0 = first track, default 0). | |
| binding_guid | No | GUID of the binding whose section to inspect. | |
| section_index | No | Index of the section on the resolved track (default 0). | |
| sequence_name | No | Alias for sequence_path. | |
| sequence_path | No | Full /Game path OR bare asset name of the target Level Sequence. | |
| binding_name_or_guid | No | Alias for binding_guid, read only when binding_guid is absent; it must also be a GUID string, a bound object's name is not resolved. |