interchange_can_reset_actor
Report whether Interchange can reset an editor actor before attempting the reset. Supply the actor's object path or persistent-level object name; returns actor_path and can_reset.
Instructions
Report, read-only, whether Interchange can reset an actor of the editor world (UInterchangeEditorScriptLibrary::CanResetActor, which needs a bound UInterchangeSceneImportAsset); returns actor_path and can_reset. The actor is found by full object path or by object name in the persistent level, not by label.
Returns: { actor_path: string, can_reset: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| actor_path | Yes | Full object path of the actor (e.g. "/Game/Maps/MyMap.MyMap:PersistentLevel.ActorName_0") or its object name in the persistent level of the editor world (e.g. "StaticMeshActor_3"); labels are not matched. |