check_blueprint_errors
Inspect an Unreal Engine Blueprint for compilation errors, warnings, structural issues, and orphaned nodes without recompiling; reports cached status.
Instructions
Check a blueprint for compilation errors, warnings, structural issues, and orphaned nodes. Read-only: it does NOT recompile the Blueprint (it reports the cached Status).
Returns: { blueprint_path: string, resolved_object_path: string, blueprint_class: string, is_blueprint: bool, error_status: string, error_message: string, errors: [string], warnings: [string], error_count: int, warning_count: int, blueprint_compiled: bool, compilation_status: string, is_static_analysis: bool, recompiled_blueprint: bool, orphaned_node_heuristic: string }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| blueprint_name | No | Alias of `blueprint_path` (same value, same meaning). Accepted because sibling tools spell this parameter differently; prefer `blueprint_path`. | |
| blueprint_path | No | Object path, package path, or bare short name of the blueprint (resolved via mcp_common::ResolveAssetFlexible; ambiguity errors out listing candidates) |