subscribe_to_delegate
Subscribe to any dynamic multicast delegate on a live Unreal object to record each firing and its parameters; re-subscribing returns the existing subscription ID.
Instructions
Bind a generic observer to any dynamic multicast delegate (0..N parameters) on a live object and start recording every time it fires, including its parameters. Idempotent per (object_path, delegate_name): re-subscribing returns the existing subscription_id.
Returns: { subscription_id: int, signature: string, already_existed: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| object_path | Yes | Path or name of the object owning the delegate (asset path, live GetPathName(), bare actor name, or dotted "Actor.Component") | |
| delegate_name | Yes | Name of the FMulticastDelegateProperty (BlueprintAssignable/BlueprintCallable dynamic multicast delegate) on that object's class |