get_collision_profile
Read a named Unreal Engine collision profile to inspect its object type, collision enabled state, modifiable flag, help message, and per-channel response overrides.
Instructions
Read one project collision profile by name, read-only: object_type_name, collision_enabled, can_modify, help_message and custom_responses [{channel, response}], which lists only the per-channel overrides. An unknown name is an error; add_collision_profile is the writer.
Returns: { profile_name: string, object_type_name: string, collision_enabled: string, can_modify: bool, help_message: string, custom_responses: [{channel: string, response: string}] }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| profile_name | Yes | Name of an existing collision profile, e.g. "BlockAll" or "Pawn" |