add_tile_view
Create a UTileView in a Widget Blueprint root and add it to the widget tree to build tile-based item lists in Unreal Engine UMG.
Instructions
Construct a UTileView under the widget BP root and add it to the tree.
Returns: { widget_blueprint_name, list_view_name, list_view_class, already_existed, entry_widget_class, widget_added }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| force | No | Optional. This command is REFUSED while a Play-in-Editor session is running: it either compiles a Blueprint (the reinstancer can retain a world, and CheckForWorldGCLeaks is Fatal -- it KILLS the editor) or writes to disk (Editor.AllowSavingAssetsDuringPIE=0 makes the engine refuse the write, so it would report success without writing a byte). Stop PIE and retry instead; force=true runs it anyway, at your own risk. | |
| list_view_name | Yes | FName of the new UTileView widget | |
| entry_widget_class | No | Optional entry widget class | |
| widget_blueprint_name | Yes | /Game path of the Widget Blueprint |