remove_unused_vertices
Delete unreferenced vertices from a DynamicMeshActor's live dynamic mesh in the editor world and refresh its render data, cleaning loose points without renumbering remaining vertex IDs.
Instructions
Remove the vertices no triangle references from a DynamicMeshActor's live dynamic mesh in the editor world and refresh its render data. Remaining vertex IDs are not renumbered and a clean mesh is a no-op; returns vertex_count_before, vertex_count, vertices_removed and removed.
Returns: { actor_name: string, triangle_count: int, vertex_count: int, vertex_count_before: int, vertices_removed: int, removed: bool }
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| actor_name | Yes | Label or object name (case-insensitive) of the target DynamicMeshActor in the editor world. |